Diego dips his toes into the hitherto unexplored world of Japanese visual novels.
(Unexplored for him, that is.)
HOW THE HECK DID I GET INTO THIS
I was out shopping for reference works on Amazon.com. After getting what I needed – Lintott’s The Constitution of the Roman Republic and Cooley’s Pompeii: A Sourcebook – I browsed around for new anime titles (as I always do) and, one way or another, ended up at this product page. My curiosity was piqued, I did some research (i.e., dug up reviews and articles and so forth), learned that it was free of explicit imagery (no eroge for me, thanks), decided that it was worth trying and added the item to my shopping cart. All in the space of a few minutes. Classic impulse buy, Diego style.
In any case, the 2002 game Hourglass of Summer represents my very first foray into the world of Japanese visual novels. Or bishoujo games. Or renai games. Whatever category (or categories) this title belongs to, it will be the first time I play something of this kind.
I’ve only worked my way through a small portion of the main storyline, so I can’t offer anything more than a sketchy first impressions post at this point.
Tagline (from the back of the DVD case):
From that first moment
I wanted to protect you…
A love story spanning time.
Plot introduction (also from the back of the DVD case):
The main character is living the normal life of a High School student.
Right before Summer Vacation he makes up his mind to ask out beautiful Kaho Serizawa, but the very next day he wakes up to realize that Summer Vacation is over and he has “Day Dropped”, or time-slipped, to September 1st.
Going to school in a state of confusion, the main character finds his grief-stricken classmates, who tell him that his girlfriend Kaho has died in a tragic accident on August 31st. How did he start dating Kaho, when he doesn’t remember asking her out? And what were the tragic events that lead up to her death?
Day dropping back and forth into time, the main character grapples with the problem of how to overcome this terrible fate awaiting the girl of his dreams.
A summer vacation that crosses the boundaries of space and time.
Originally released as a PS2 game, the U.S. version of Hourglass of Summer is formatted as a Region 1 video DVD. The original Japanese voice recordings have been retained. No English dub is provided, but English subs are available (along with Japanese subs).
The slipcase (above) features the same cover image used on the DVD jacket.
The game comes with a 22-page artbook (above) that contains images and brief profiles of the five main female characters – one of whom is the spitting image of Nagato Yuki (with a different hairstyle). Described as “stoic”, “hard to approach” and “[a] serious elder student of few words”, she even has a personality to match. I can’t wait to meet that one.
FIRST IMPRESSIONS (and some screencaps)
Until now, my exposure to visual novels has been limited to anime adaptations (e.g., Kanon and Clannad). As a noob, I can attest that the format takes some getting used to – not because of any inherent complexity, but precisely because there’s so little complexity involved. The term “visual novel” is a highly appropriate label for this class of game: for the most part, one sits back and “reads” through the story, with interaction limited to the occasional two-choice question. Some of the questions are critical insofar as they affect the course of future gameplay, but beyond determining what course the story will take the player’s inputs count for very little. I found this set-up a trifle boring at first, but I warmed up to the game in due course as the story began to draw me in.
The voice acting is quite excellent, with veteran seiyuu performing all of the lead roles. The game has some impressive visuals, although its age does show in places (and the backgrounds aren’t quite as rich as those I’ve seen in screencaps of Kanon and Clannad).
I’ll leave you with a few screencaps showing the characters I’ve encountered so far.
Okay, back to the game. (Well, back to my Japanese homework first. Then the game. I say, these things can be very disruptive to one’s schedule.)